Tuesday, October 20, 2009

PES Rankings Main event 2010 announcement


Ah, the Main Event. The crème de la crème of UK PESchampionships. Old Trafford, home of Manchester United, was chosen as the venue of last year's Main Event, and it served as a fantastic location for the day. But we wanted to go one better this year - so we snatched up Wembley instead.

Yup, Wembley Stadium, home of the England national team, known across the globe as one of the biggest and best stadiums around – with a capacity second highest in Europe and the only 90-thousand seater found in the world with every seat under cover, we thought Wembley was a fitting choice to host the PES Rankings Season 5 Main Event on 24th July.

So how can you qualify to get there? Well, the answer's a simple one. All you have to do is compete at a consistently high standard throughout the PES Rankings season, the best by July being given the opportunity to take part.

But that isn't all. New for Season 5 is the introduction of qualifying seats, where the winners of certain events, as for example the North and South events, gain an automatic place at the Main Event as part of the prize. Likewise, the two PESFan Championship and the eight Player of the Month winners will also gain entry, and so on.

You'll be able to see who's qualified for the Main Event as the season progresses by heading over to our special Main Event page here

http://www.pesrankings.com/mainevent/ and scrolling down the “Main Event Seats” list on the right.

You also have the chance to qualify by simply entering yourself into our 'Win A Seat' competition here

http://www.pesrankings.com/winaseat/ which is open to all UK players who want a chance to compete on the grandest PES stage in the land, but don't have the time necessary to take part in a year long tournament system.

And finally, why should you bother? Well, last year's Main Event winner walked away with £1000 in online retail vouchers, along with entry to the European Finals and the 5-star hotel that came with it. The runner up won himself £400 in vouchers, and everyone who took part bagged themselves a goodie bag worth £150.

So what are you waiting for? Sign up, take part, and maybe we'll see you at Wembley in July.
 
 
Credit : www.pesfan.com

Grand Theft Auto IV World Record Shattered

Longest play session now even longer. Can you beat it?


26-year-old Chirantan Patnaik of Mumbai, India is now the world record holder for the longest play session of Rockstar Games' Grand Theft Auto IV.

ZeeNews reports Patnaik played GTA IV for over 40 hours straight, breaking the old record of 28 hours and 1 minute. Patnaik started playing at his home at 10 am on September 4 and ended at around 2 am on September 6.
 


Guinness World Records verified the record, telling reporters in London Patnaik completed the session in front of several independent observers.

Zapak.com, India's largest gaming portal, offered support for the new record holder.

"We have always believed in the potential of Indian gamers. Chirantan's success is a proud moment for the Indian gaming industry. This will encourage more youngsters to take gaming seriously," said Rohit Sharma, COO of Zapak Digital Entertainment.

Guinness says Patnaik was allowed one 10-minute break every hour. "But I took a total of four breaks during my entire game," he added.

As for what plans Patnaik has for the future, he said he wants to better cement his record by playing for 48 hours straight.


Credit : ps3.ign.com

Konami Announces Rocket Knight For XBLA, PSN and Steam

El Segundo, Calif. - Konami Digital Entertainment, Inc. today announced Rocket Knight is currently in development for the Xbox LIVE Arcade, PlayStation Network and for PC download via Steam. The popular 2D side-scrolling title first released on the 16-bit SEGA Genesis and later on the Super Nintendo Entertainment System, Rocket Knight debuts on next generation consoles fifteen years later with updated graphics and alluring new environments.

"Konami's classic 2D action platform titles have a legacy of being well received and enjoyed by gamers worldwide," said David Daniels, Director of Marketing at Konami Digital Entertainment Inc. "So it was only natural that we bring Sparkster, our favorite opossum hero, to next generation consoles with a combination of elevated graphics, all new environments and of course, the signature rocket action gameplay."

In Rocket Knight, players take on the role of a fiery opossum named Sparkster who returns home to the Kingdom of Zephyrus after 15 years to find it in shambles. Using wits and a trusty rocket pack, players must steer clear and overcome a hostile wolf army looming to take the lives of the Zephyrus people. A 2.5D action adventure title, Rocket Knight brings expansive new worlds, each with massive platform levels and a rocket flying level. As players navigate through the challenges, their rocket pack can be used to ricochet off walls, launch Sparkster through obstacles and enemies in his way, and rocket drill through weak walls to create new passageways. Along with burst projectiles that shoot from Sparkster's sword to attack distant foes, a burst vortex can also be created from players' rocket pack to repel enemy bombs back at them. If all else fails, players can use Sparkster's prehensile tail to hang from and slide down rails in order to avoid danger. With timed levels and leaderboards, dedicated players will also be able to show off their high scores and fastest times online.

Rocket Knight is rated E for Everyone by the ESRB and will be available for download in 2010 for Xbox LIVE Arcade, PlayStation Network and Steam. For more information, please visit http://www.konami.com/downloads/.

Credit : ps3.ign.com

Gran Turismo Teams with Toyota

Sony puts Toyota concept car in special version of GT5 for Tokyo Motor Show.

Two permanent fixtures of the annual Tokyo Motor Show are teaming up for this year's event. Sony announced today a collaboration with Toyota that will see the car maker's FT-86 Concept sports car appear in a special version of Gran Turismo 5 which will be on display at the show. Visitors to the Gran Turismo booth will be able to sample a digital recreation of the newly unveiled car.

In addition to GT5, Sony will also be showing PSP's Gran Turismo. Those who bring their copy of GT and their PSP will be able to download a car pack containing 100 cars.

We've put screens of the FT-86 in our Gran Turismo 5 image gallery. Expect to hear more about the tie-up and all things Gran Turismo 5 this weekend as the Tokyo Motor Show kicks off in Chiba.

Credit : ps3.ign.com

GTA: Chinatown Wars Launching Today for PSP on UMD and PSN

With Grand Theft Auto: China Chinatown Wars hitting for PSP today, Rockstar Games sent along a brand new clip from the game. Like you’d see on any talk show, they also set up the clip; here’sRich Rosado, a R* producer.
Hello all! It’s pleasure for me to introduce this next clip for the PSP and PSPgo fans reading this out there. We know that a lot of fans have been waiting to finally get their hands on Chinatown Wars and we’re thrilled to finally bring an even more refined version of this game to the PSP.
For anyone that hasn’t heard anything about Chinatown Wars yet, I can tell you that it brings a unique, arcade-like approach to the series. We really rethought the way a portable GTA experience could work from the ground up. On the PSP, the game includes some exclusive missions, music, re-optimized controls, and an intense high-resolution graphical overhaul that could only be done on this platform.
Some may still not realize this, but Chinatown Wars is actually the biggest portable GTA we’ve ever done – even bigger than Liberty City Stories or Vice City Stories in terms of polygon counts, lines of code, and especially environmental assets. Altogether, we have something that clearly looks and feels different than the Stories titles in our legacy lineup (both of which are launching on PSN this Thursday) – but the end result is one of our proudest achievements thus far, non-stop, innovative Grand Theft Auto gaming. We can’t wait for everyone to dive into it on the PSP today.
In this clip below, you can get a look at how we’ve chosen to weave the mini-game elements into the broader gameplay without ever forcing players to take their hands off of the system. These gameplay elements feel even more tactile on the analog stick, and it’s an integral component of the game that highlights the graphic novel style we’ve incorporated into the game.

When stealing certain cars, you disassemble the steering wheel column to hotwire the car with the analog stick – and as you can see, it works seamlessly. Whether you’re screwing together a sniper rifle to focus in on a headshots, or directing the fire hose on a fire truck onto a car that’s in flames and about to explode, the controls in the game have been optimized for a much faster experience on the PSP. This is especially true for when players are looking to throw projectiles weapons, either on foot or while driving. You don’t have to stop moving in order to pinpoint a grenade onto the hood of a rival gang’s vehicle. Here you can also see Huang taking on one of the Triad bosses above a construction site in a helicopter. Locking on with the R-button and firing away with an RPG-missile should do the trick. And this is one of those scenarios that I love, an old-school, arcade style boss battle. That’s really the direction we wanted to move in with this entry into the series: Quick, explosive, and precisely designed to work best as a portable gaming experience. It’s really unique, and unlike anything we’ve done on a handheld before.
There’s plenty more I’d love to be able to share with you about this extraordinary game. With all of our past PSP titles from Rockstar Games hitting the PSN storefront this week, along with the launch of Grand Theft Auto: Chinatown Wars, I’d love to be able to answer any of the burning questions that many of you might have. As the team said, please feel free to send over any questions you have for me and I’ll be answering as many as I can right here on the PlayStation Blog very soon.
Rich has worked on all of Grand Theft Auto’s PSP iterations thus far, so send along your CTW questions and we’ll get ‘em answered.

Credit : blog.us.playstation.com