Thursday, October 22, 2009

PES 2010 First Impressions


Several internet retailers started posting out copies of PES2010yesterday and delighted PES fans have awoke to find the game on their doorsteps this morning.

Initial postings on the forum have been extremely positive with several people declaring it the greatest PES ever, but do you agree with them?
If you're lucky enough to have the game, post your first impressions here and let those who haven't got the game yet know what they're missing out on.

For me, the game is miles ahead of the demo. I was really disappointed after playing the demo. It just didn't feel like any improvement whatsoever over PES 2009, but since I got hold of the full game I haven't been able to stop playing it. There's no delay when pressing buttons, the pace feels right for the game and the new sliders really have an effect on how your team positions itself on the field.
The Master League really has been overhauled at last and the Champions League and Europa League integrations are far better than I imagined they would be. The commentary is still the same, but the licensed music does make a difference when going through the menus.

If you haven't read it yet, Marko's review of PES2010 is probably the best out there pointing out all the gameplay elements which other reviews have missed out. For those that don't know, Marko has won countless PES tournaments and has finished runner up representing PES Rankings at the Euro finals in the past playing PES6. If he doesn't know the game inside out, no one does.

“When I used to get a new PES game, my first thoughts were always "Oh I dont think I like this, I cant get used to the game, I prefer the old version!" and then after I kept at it all of a sudden the PES magic hit me and I was hooked for another year Then on PES08 and PES09 my first thoughts were "Why is this so easy, I can run past the whole team with my eyes shut and its my first time playing it". Playing PES2010 gave me that feeling that has been missing since I first played PES6. With every game I played I started to enjoy it more and more and I keep saying to myself just one more go and it turns into another two hours of play For me its the best football game on this generation of consoles, my only worry is that I've got a kid on the way and its going to cut into my time playing it!”
Let us know if you agree with me and Marko. Of course, if you don't agree with us there's always the moaning thread for you to vent, but it's been very quiet so far.

 
Credit : www.pesfan.com

MAG Public Beta Update (v1.30)

This morning we released a new MAG Public Beta update. The new MAG Public Beta update includes a new PSN Title update (version 1.30) and new game data. This new MAG Public Beta release includes over 8,000 updates and fixes, too many to list in detail. You can start downloading it now to have it ready for when the servers open at 10:00 a.m. PDT.


Some of the patch highlights are:
  • Framerate improvements in all environments
  • Vote/ Kick implemented
  • Art and lighting updates to all levels
  • Art updates to weapons, vehicles and objects
  • Animation improvement and updates
  • Client patching improvements
  • Design tuning on all environments (attacker/defender, out of bounds, sightlines, routing…)
  • Tuned all skills (skill point expense, skill trees, skill effects)
  • Tuning pass on experience rewarded for all actions (resuscitate, heal other, destroy turret, destroy motor pool….)
  • Tuning pass on player & leadership experience progressions
  • Full audio tuning pass
  • Bunker, APC, and Spawn camera adjustments
  • Lowered initial spawn times for attackers and defenders for all gametypes
  • Update Major/Minor victory and loss percentages and conditions for all gametypes
  • Updated Domination gametype scoring values
  • Improved weapon feel and hit feedback
A lot of the changes are based directly on feedback from the MAG Public Beta community. Please keep this feedback coming, it really helps us improve the title.
If you are not yet a part of the MAG Public Beta there is still time. If you pre-order MAG at GameStop in the US or EB Games in Canada you receive access to the MAG Public Beta. And remember, from November 9th until November 20th the only way to access the MAG Public Beta in North America is to pre-order MAG.
We look forward to seeing you in battle.

Credit : blog.us.playstation.com

Don’t Forget! Celebrate Ratchet & Clank Future: A Crack in Time at Insomniac Community Day this Friday!


Hey everyone,
Throughout history, October 23 has been a pretty dreary day. Aside from the creation of the Smurfs (yes, it’s true) and for some, the Universe itself, October 23 has generally been a good day to crawl under a rock and hide. Seriously, look for yourself.
But all that is about to change on October 23, 2009…because Insomniac’s 2nd Community Day Full Moon Festival (I just made this name up) is going to rock. We will celebrate the North American launch of Ratchet & Clank Future: A Crack in Time with YOU, our faithful and fearless fans. And we can’t wait, because we’ve got a solid helping of awesome in store for you. Best of all, it’s free!
Exclusive video reveals? CHECK. Exclusive merchandise? CHECK. Special (non-Insomniac) guest appearances? CHECKCHECK, and CHECK. Awesome raffle prizes? You know it! Pizza? Tons!


Speaking of raffle prizes, by now you’re probably wondering A) “OMG! Are those Ratchet & Clank vinyls I see?!” and B) “OMG, I can has?!” Yes, and Yes (sort of). If you are fortunate enough to participate in the Full Moon Festival, you can bid to win ONE extremely limited edition set of Ratchet & Clank (and Captain Qwark) vinyls, with all proceeds going to the Starlight Foundation. The vinyls were designed and created by Insomniacs for Insomniacs, so only employees and a very select few others will ever own these beautiful babies. Maybe you’ll be among the lucky ones.




If you already RSVP’d on the Facebook events page and you live 50 or more miles from our Burbankstudio, you are guaranteed entry. We’ve got folks flying and driving from all over the country and we definitely don’t want to leave them hanging. If you live within 50 miles of Insomniac, please arrive early to ensure you get in.
Registration will take place beginning at 10 a.m. in the lobby of the Burbank Marriott hotel, which is just a few steps from Insomniac HQ. Don’t worry, wblog.us.playstation.come’ll be heading there for lunch and an autographs session after a “Making of A Crack in Time” panel discussion with some familiar faces (and voices). (Speaking of, if you’d like us to ask one of YOUR questions in the panel, ping me@insomniacgames on Twitter. I’ll be moderating the panel.) Then, we’ll be heading back to the hotel for gameplay and a very cool raffle contest with some great prizes. We’ll wrap up the best October 23 ever with cocktails around 3 p.m.
I hope to meet many of you on Community Day. Come by and say hi, and bring your Ratchet & Clank, Resistance and Insomniac merchandise to get signed by the dev team!
See you on October 23!


Credit : blog.us.playstation.com