Sunday, August 23, 2009

SEABASS CONFIRMS GAMESCOM CODE IS ‘A MONTH OLD’

OK my fault, I missed this in the gamekult interview. Thanks to jmcorp from the boards for pointing it out.

In the interview Seabass details the effect of having old code at Gamescom, after the interviewer pointed out certain annoyances in the code on the show floor:

It may be the difference between the preview and the current version of the game when we enter the final phase today as there many small adjustments of the kind that are made so that it no longer. In fact, when I practice the version we have developed for gamescom, I already pay for the differences between this version, dated a month ago, and I see every day in Tokyo . I was surprised that some do not pass in the feet while they are points that have been precisely fixed. Even I do not always find myself (laughs).

Nice to know, especially for the people who are concerned by how the game is looking. It also reaffirms PESFan’s statement that the code is indeed old.


Credit : winningelevenblog.com

2010 Master League Play Through - Part 1

Ahh, Master League. A jewel in the crown of the PES series both past and present. Having said that, even the biggest fans will have to admit the mode has been going a little downhill in the past few years, and with very little advancement from game to game, was in danger of becoming obsolete.

Then rejoice, my friends, when I say that Master League has been thoroughly upgraded and, dare I say it, is returning better than ever. Why? Well read on, as I take you on a journey spanning literally hours in Part 1 of PESFan’s Master League play through.

Loading up the mode I was instructed, as ever, to select a team to nurture and make my own for the foreseeable future. Having no real ties to the Premiership but liking Martin O’Neill, I chose West Midlands Village.

After setting up how I wanted the league to be formatted (unfortunately there’s still no third division), i.e. 20 teams, goal difference before head to head, the cup not featuring two legs, that sort of thing, I was presented with my given sponsors for the coming season.

Firstly, there was Zaalachsk, a “Dutch Car Manufacturer”, who gave me a deal of £1.4m for 3 years with a home win bonus of 60k. They also promised that if I won three games in a row, they’d provide me with a further 80k, with incremental increases the more I won. Hurrah!

But beware, as they then warned that if I managed to blunder into losing more than five home games during the season my sponsorship deal would be forfeit. Those fiends. I was also given two more sponsors, the first of which was Lesplindu, a French consumer electronics company who granted me 660k a season for 3 years with a 60k win bonus and no cancellation clause. There was also Alpilatteria, an Italian food company, also gave me a 4 year deal worth 800k a year and a 60k win bonus, again, with no cancellation clause. This brought my team funds to £41,785,000.

PES was not done, as I then found out my 28 thousand-strong fan club also came with £4.2m cash for my managerial pocket, bringing the total team funds for the year to just over 46 million. Sounds a lot, but it’s surprising how quickly it disappears.

My coach, athletic trainer, club doctor and scout were all set to lvl 3, meaning I spent 4m on them collectively and my youth team and fan club were set to lvl 2, which meant another 2m. Then, there were my player wages, which came to just over 12m in total.

So before I’d changed anything my team funds for the year were down roughly 18m to 23.7m. Looking for ways to remedy this expenditure, I changed my youth team and fan club to lvl 1, along with my athletic trainer and club doctor. This saved me a few million I’d plan to use on transfers, job done for now.

I set up my formation, a 4-3-3 with Carew up front supported by Ashley Young and Gabriel Agbonlahor, and played around with my Team Style settings. After a bit of a think, I ended up going for high player support, attacking style and no compactness or pressing. I called it the ‘Tony Mowbray’ and gave myself another pat on the back.



I also tweaked my training schedules, taking full advantage of Master League’s new ability to change the areas training points are spread about for players who I thought would benefit from it. I told Carew to train mostly in shooting and Ashley Young to focus on dribble speed, for example. I also went on a bit of a spending spree with my newly freed up funds and increased my coach to lvl 4, at the cost of 3m, which also upped the total points I could assign in training slightly.

Anyway, enough with that, my first game was coming up. The football gods must loathe me, as it turned out to involve an away day at Anfield to take on Liverpool. It was a pretty dull game truth be told, although I’m generally a pretty dull player, so there you go. Much to my displeasure, Salifou missed an absolute sitter with the chance at an open goal, instead choosing to blast it completely wide of the post with his first touch. I tell you. He couldn’t finish an egg that lad. Mark Lawrenson suddenly awakened too, spouting, “Well quite honestly, that would have changed the course of the game!”

Thanks for that Mark, I’d missed you.

0-0 at half time, not bad for me if I’m honest. With the second half in full swing however, I managed to score an absolutely cracking goal using Big John Carew, surprising myself, everyone in the ground, and perhaps most startlingly Mark Lawrenson, who had since changed his mind about us and declared it the best goal he’d ever seen.

At the end of the game I was presented with a screen showing the gate receipts from the match, although presumably because I was away this time the number totalled 0. Back on the menu, I had a look at the youth team, and after a brief look at some of their individual stats and a recommendation from my coach that Ximelez was a pacey player, I signed him up on a 222k professional contract.

In the next game I beat Lancashire Athletic 2-0 to progress in the England Cup, but in the game after that Yorkshire Orange humbled me with a 1-0 defeat. Ups and downs to the season thus far, but not a terrible start. The next game was away at Manchester Blues, where it was raining (natch). I scored a lovely goal in this one with a move totalling probably 20 passes or so, and ended up winning the game 1-0. I was also being awarded with gate income from my home matches now, the cup game bringing a mere 80k but the league match earning me a respectable 260k, perhaps an indication that even in PES no one can be bothered with the league cup.

Back to the menu screen and I was presented with a warning that Brad Friedel, my goalkeeper, was unhappy about something. My coach explained further by telling me it was because his contract was expiring, so I gave the cheeky guy a 2 year extension, which seemed to keep him quiet for a while. I don’t know if my team saw this as a sign of weakness, because the turn after this Delfouneso was suddenly unhappy with the position he was being played in. Sigh.

Now, I either had two options with this, the first was to just play him in his natural position or choose to specially train him in the new position at the cost of time and money. Quite a lot of money, too (about 10m), so it’s probably only viable for a team with cash to burn. Or there was the third option, which was to continue and let him sulk. I chose this one, and then dropped him a few games later. You’re not with Martin O’Neill now you know.

Further investigation revealed I could also train a player in the use of a new card, but again, it was too rich for my blood.



A few games later, and I began to notice I’d a) stopped scoring, and b) my players seemed unnaturally fatigued and in bad condition. Fatigue has always been a problem with Master League, the idea that a player can’t play two games in two weeks without becoming absolutely exhausted is a ridiculous one to me, but this was different.

I remembered what I’d done at the start of the season in diminishing the ability of my athletic trainer in favour of increasing that of my coach. Turns out a better athletic trainer deals with fatigue better, as well as increasing the chances of your players being in better condition. I increased him to lvl 4, and in a few games time I started to reap the benefits, even if it did take a chunk from my budget.

Likewise my club doctor seemed quite unable to properly deal with an injury my team had sustained in any reasonable amount of time. The injury was only to Steve Sidwell though, so I left the doctor at lvl 1.

I also liked how your scout gives reports on other teams prior to playing them, for example with West Midlands City “Will probably go all defensive and play 11 men behind the ball.”, I thought it was a nice touch, and true to form, they were exceedingly defensive.

About 6 games into the season and I seemed to not be scoring as much as previously, i.e. at all. I thought a change in tactics was called for, the Tony Mowbray was no longer benefiting me as much as I’d have hoped, so it was back to the Team Styles screen to devise a new pressurising, long ball using, thug team to bully the league from now on.

The Europa League groups were then drawn, and as West Midlands qualified last season, I ended up being put with Villareal, FC Twente, and some other team who I forget and as thus is unimportant to me. When you play a Europa League game it has its own separate background, is all nicely licensed, the competing teams are properly sorted into groups of A-L, and generally feels like a suitably grand step-up from the normal league.

I lost my next two games, as well as getting knocked out of the England Cup by East London. So far my debut season was turning out to be as disappointing as real football is. Who says PES isn’t realistic? The European Footballer Of The Year was then announced, unsurprisingly featuring Messi, C. Ronaldo and Kaka in the top 3 with 550 votes, 480 and 450 votes respectively.

I played on in both my domestic league and the Europa League (a campaign which had ended in disappointment for me by late December) to end up in 7th place in January, feeling encouraged and ready to expand my squad with the look into the transfer market. It would have to wait, however, as Part 1 was up.

Come back tomorrow to read Part 2 of my Master League play through. If you ask any questions about transfers/future ML events, I’ll try and squeeze them in the report tomorrow. Cheers for reading.


Credit : www.pesfan.com

The PlayStation Recap






Courtesy of Ken Chan




Courtesy of David “Point Man” Brothers

Credit : blog.us.playstation.com

PlayStation Network Video Content Update

Hi Everyone -

Let’s kick off this week’s Video Store post with some good news for all of our European readers … PlayStation Video Store will be launching in Europe this coming November! Congratulations!!

For the US Video Store it was a busy week of big box-office hits and TV Shows, so here’s the full list of new arrivals and top downloads. Also, new this week to PlayStation Store: free trailers, XMB theme, and wallpaper for GAMER, in theaters September 4, 2009. Enjoy!




HD MOVIE NEW ARRIVALS

  • Alvin and the Chipmunks: The Squeakquel Theatrical Trailer
  • Angel of Death Featurette: Behind the Stunts
  • Angel of Death Featurette: Making of
  • Carlito’s Way
  • Conan the Destroyer
  • Dune
  • Elizabeth
  • Grandma’s Boy
  • Grandma’s Boy (Unrated)
  • Hard Target
  • Ice Age
  • Ice Age The Meltdown
  • Just Married
  • Lock, Stock, and Two Smoking Barrels
  • Night At The Museum
  • Race to Witch Mountain
  • Shallow Hal
  • Sideways
  • Skullheads
  • Solaris
  • Swimfan
  • The Best Little Whorehouse in Texas
  • The Blues Brothers
  • The Constant Gardener
  • The Good Son
  • The Last House on the Left
  • The Last House on the Left (Unrated)
  • The Last King of Scotland
  • The Soloist
  • U-571
  • Whiteboys


MOVIES NEW ARRIVALS

  • Alvin and the Chipmunks: The Squeakquel Theatrical Trailer
  • Angel of Death Featurette: Behind the Stunts
  • Angel of Death Featurette: Making of
  • Carlito’s Way
  • CB4
  • Conan the Destroyer
  • Dune
  • Elizabeth
  • Hard Target
  • Jennifer’s Body Theatrical Trailer
  • Lock, Stock, and Two Smoking Barrels
  • Race to Witch Mountain
  • Skullheads
  • Stargate SG-1: Children of the Gods
  • The Best Little Whorehouse in Texas
  • The Blues Brothers
  • The Constant Gardener
  • The Last House on the Left
  • The Last House on the Left (Unrated)
  • The Soloist
  • Tyson
  • U-571

HDTV NEW ARRIVALS

  • Eureka | Season 3
  • GameTrailers TV with Geoff Keighley | Season 2
  • Mad Men | Season 3
  • Monk | Season 8
  • Psych | Season 4
  • Rescue Me | Season 5
  • Royal Pains | Season 1
  • U.S. Army Best Ranger Competition | Season 2009 (3 episodes)
  • Warehouse 13 | Season 1

TV NEW ARRIVALS

  • Attack of the Show | Season 2009
  • Bakugan | Season 6
  • Chowder | Season 3
  • Crank Yankers | Season 4
  • Criss Angel Mindfreak | Season 5
  • CTRL | Season 1
  • Daddy’s Girls | Season 2 (3 episodes)
  • Dark Blue | Season 1
  • Defying Gravity | Season 1
  • Eureka | Season 3
  • Flipping Out | Season 3
  • GameTrailers TV with Geoff Keighley | Season 2
  • Gene Simmons: Family Jewels | Season 4
  • Ghost Hunters | Season 5
  • Hawthorne | Season 1
  • Ice Road Truckers | Season 3
  • Intervention | Season 6
  • Iron Man: Armored Adventures | Season 1
  • Jon & Kate Plus 8 | Season 5
  • Kenny vs. Spenny | Season 5
  • Mad Men | Season 3
  • Man vs. Wild | Season 4
  • Miami Social | Season 1
  • Michael & Michael Have Issues | Season 1
  • Monk | Season 8
  • MonsterQuest | Season 3 (2 episodes)
  • MTV Cribs | Season 15
  • Naruto | Season 4, Volume 2
  • Naruto | Season 4, Volume 4
  • Newport Harbor: The Real Orange County | Season 1
  • Paris Hilton’s My New BFF
  • Psych | Season 4
  • Punk’d | Season 1
  • Punk’d | Season 2
  • Punk’d | Season 4
  • Rescue Me | Season 5
  • Robot Chicken | Season 4
  • Royal Pains | Season 1
  • Special Ops Mission | Season 1
  • Squidbillies | Season 4 (2 episodes)
  • Superman: Red Son Motion Comics | Season 1
  • The Closer | Season 5
  • The Colony | Season 1
  • The Othersiders | Season 1
  • The Real Housewives of Atlanta | Season 2 (2 episodes)
  • The Real World Cancun | Season 22
  • The Soup | Season 2009
  • The T.O. Show | Season 1
  • The Universe | Season 4
  • TNA: iMPACT! | Season 1
  • Top Chef | Season 6
  • Top Chef Masters | Season 1
  • True Life | Season 2007
  • Two Months, Two Million | Season 1
  • U.S. Army Best Ranger Competition | Season 2009 (3 episodes)
  • Warehouse 13 | Season 1
  • X-Play | Season 2009

Top HD Movies

  1. Obsessed
  2. 17 Again
  3. Dragonball: Evolution
  4. Miss March UNRATED
  5. Watchmen
  6. The Last House on the Left (Unrated)
  7. The Last House on the Left
  8. Knowing
  9. The Haunting in Connecticut (Unrated)
  10. Green Lantern: First Flight

Top Movies

  1. 17 Again
  2. Miss March UNRATED
  3. The Last House on the Left (Unrated)
  4. Dragonball: Evolution
  5. Obsessed
  6. Watchmen
  7. The Last House on the Left
  8. Knowing
  9. Watchmen: Director’s Cut
  10. The Haunting in Connecticut (Unrated)

Top TV episodes

  1. Family Guy Presents Blue Harvest – Family Guy Presents Blue Harvest
  2. Dollhouse | Season 1 – Epitaph One
  3. Robot Chicken – Robot Chicken Star Wars: Episode II, Extended Edition
  4. Family Guy | Season 7 – Stew-Roids
  5. Criss Angel Mindfreak | Season 5 – White Death
  6. Devil May Cry | Season 1 – Devil May Cry
  7. Comedy Central Roast of Bob Saget – Comedy Central Roast of Bob Saget: Uncensored
  8. Warehouse 13 | Season 1 – Burnout
  9. UFC Fights – Forrest Griffin vs Quinton Jackson UFC 86
  10. Eureka | Season 3 – Ship Happens

Top HD TV Episodes

  1. Dollhouse | Season 1 – Epitaph One
  2. UFC Fights – Forrest Griffin vs Quinton Jackson UFC 86
  3. Warehouse 13 | Season 1 – Warehouse – Pilot
  4. Warehouse 13 | Season 1 – Burnout
  5. South Park: Uncensored | Season 13 – Fishsticks
  6. Eureka | Season 3 – Ship Happens
  7. Sons of Anarchy | Season 1 – Pilot
  8. Psych | Season 4 – He Dead
  9. South Park: Uncensored | Season 13 – The Ring
  10. Dollhouse | Season 1 – Ghost

Credit : blog.us.playstation.com

SOCOM: Confrontation Patch 1.50 coming Tuesday

We know you guys have been anxiously awaiting further information on SOCOM: ConfrontationPatch 1.50, and today we’re happy to announce that the 1.50 Patch will be deployed on Tuesday morning (Pacific time).



Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games.



Along with these features there are many optimizations, enhancements and fixes. Included below are some of the highlights:

Crashes, Freezes and Hangs Fixed

  • Players being booted out of the game to the XMB while loading into gameplay.
  • Players freezing on the loading screen going into and returning from gameplay.
  • Loss of input issues that occurred when using the pause menu or scoreboard.
  • Low frequency freezes when creating a clan.
  • Players occasionally getting stuck on the Quick Match screen after selecting an invitation.
  • Rare cases where players would become stuck in Spectator mode.

General Gameplay Updates

  • Numerous improvements to lag and latency, as well as bandwidth optimizations.
  • To eliminate exploits where players were escaping to outside of the playable space, many of the previously found routes are now blocked off. As a further measure, the playable areas are now surrounded by trigger volumes that will kill players attempting to find new exploits.
  • Players are no longer able to plant claymores through pillars, walls and other objects.
  • Target spotting will now default to OFF in all ranked games.
  • Fixed characters occasionally getting stuck when planting flares in Control mode.
  • Made the range players could plant the satchel more consistent between levels, in both Breach and Demolition modes.
  • Commando reticles now turn green when targeting a VIP in Escort mode.
  • Increased the priority of picking up the satchel so it can be picked up more easily when weapons and other objects are piled around it.
  • Louder and improved footstep audio for characters that are out of view.
  • Limited the angle that climb prompts appear at, character will no longer turn 90 degrees before climbing.
  • VIPs no longer appear on the HUD Radar after being killed.
  • Added the ability to plant Control flares and Demolition/Breach satchels while prone.
  • Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects.
  • Fixed issues where different weapons would appear in characters hands to different players.
  • Players can no longer take control of VIPs/Hostages through walls or other objects.
  • Improved performance for the late joiner, host and all other players when joining a match in progress.
  • The satchel will no longer appear in the incorrect location for players that late join Demolition and Breach matches.
  • Fixed cases where the number of rounds won by each team could become out of sync.
  • The death camera will stop following the character that killed your player after 5 seconds.
  • In spectator mode, the button commands will fade out after 5 seconds.
  • When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury.
  • Fixed cases where Detonators for Key Moments could become desynced, allowing them to be used twice.
  • Multiple fixes for situations where characters could become invisible.
  • Drastically cut down the Fade-In time at the start of the round.
  • Fixed the jittering reticle when planting C4 and Claymores.
  • Improved ability to plant the C4 on Breach walls.
  • Resolved issues across all maps where players could become stuck when crouching or going prone in tight spaces.
  • Closed an exploit where players could shoot through walls close to windows when using a scope.

User Interface

  • Improvements across multiple Front End screens to improve the look and feel for Standard Definition users.
  • Fixed cases where scrolling rapidly or backing out quickly from Front End screens could lead to multiple items overlapping.
  • Sort the Channels list in a more user friendly way.
  • Updated several places in the Records and Statistics where the same gun would appear more than once.
  • Increased functionality for customizing controls including adding Hold functions to the Analog sticks.
  • Added an option to disable D-pad Lean.
  • Created a new Nordisk channel.
  • Fixed an issue where the Clan Mottos would sometimes be cut off.
  • Added more information to the Game Details screen in the briefing room.

Weapons

  • Reduced the accuracy of the FAMAS.
  • Improved damage of the Desert Eagle.
  • Improved damage done by all Sniper Rifles.

Crossroads

  • Improved collision on railings to allow bullets to pass through them easier.
  • Removed a dynamic spawn from several modes that had a player respawn in a locked room in several modes.
  • Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
  • Updated one of the breach walls on the Overlook so player cannot get past without destroying it.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: numerous rooftops around the level and the area above the warehouse.

Quarantine

  • Players can no longer swim under the platform of the main floor of the dome.
  • Players no longer get stuck in the water of the main floor of the dome.
  • Improved AI pathfinding with extra focus on the transitions in and out of water, including lowering the water in the dome at the start of the round in Escort and Extraction modes.
  • Updated several locations inside the dome where the camera could pass through the ceiling and walls.
  • Tweaked the collision on several pipes and beams so players cannot pass through or get trapped.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: the dome roof, areas past the outer fences and the submarine.

Fallen

  • Improved AI pathfinding with special attention given to transitions in and out of the water.
  • Aligned a dynamic spawn point with the world to prevent players from spawning halfway into the ground in Escort mode.
  • Added more detailed collision to several cliffs to prevent players from clipping through the terrain.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: the cliffs above each spawn, the roof of the temple and behind fences.

Kasbah

  • Aligned Demolition markers to be more visible.
  • Resized one case where a Control flare could be thrown over the edge of a balcony.
  • Added collision to a fence above Commando spawn that would allow players access to the 32 player area in the 16 player map.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: across destroyed bridges, outside the walls and on rooftops.

Urban Wasteland

  • Aligned markers in Demolition and Breach mode to be exactly at the centre of the target zones.
  • Resized two cases where Control flares could be planted behind walls.
  • Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
  • Closed several exploits that would allow the player access to out of bounds areas including: hotel rooftops, the sky bridge roof and several buildings around the level.

FrostFire

  • Fixed camera issue where players below the Watch Deck could see enemies above when standing on the pipe.
  • Closed several exploits that would allow the player access to out of bounds areas including: rooftops, the helicopter and the water.

Desert Glory

  • Smoothed the collision on several pieces of rubble on the ground to allow easier traversal of the level.
  • Closed several exploits that would allow the player access to out of bounds areas including: the cliffs above and the winding road below.

We have a lot more coming for you all in the weeks ahead. So please stay tuned!

Credit : blog.us.playstation.com