He asked various members of the press about their feelings on the way the series should be taken. Part of the discussion involved PES 2010’s inclusion of tactical sliders, and why such a feature was chosen for the new game.
“Seabass: We introduced the sliders because it almost equals the manager’s ability to combat an opposition team’s best players. When you think of Chelsea against Barcelona in the Champions League, Hiddink really knew how to stop Messi being effective, and we wanted to implement that sort of thing in the game with the slider system.
We tried to counter the top players being too good, not by simply weakening the individual strength of the player, but by enhancing the overall elements of the team play. How the team can stop one good individual player - that’s a very managerial aspect of the game, and it’s now possible to some extent with the introduction of the sliders.”
We tried to counter the top players being too good, not by simply weakening the individual strength of the player, but by enhancing the overall elements of the team play. How the team can stop one good individual player - that’s a very managerial aspect of the game, and it’s now possible to some extent with the introduction of the sliders.”
Seabass also spoke briefly about the defensive overhauls in PES 2010, specifically the introduction of zonal marking.
“Seabass: The score lines of the previous versions were really high, which is rare in real matches, so we thought that the defence must be really enhanced. To strike a balance, we thought the introduction of the zonal defence was quite perfect, and we’ve been pleased with the results so far in the much more realistic score lines that have been happening when playing PES 2010”
He went on to reaffirm how community feedback, especially in the past year, is really having an impact on the development process of the series.
Credit : www.pesfan.com
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