We’re just a few hours from the North American release of WET, so this is my last chance to share some previews. For good measure, I’ll throw in a couple interviews, too.
Last week Mark Walton of Gamespot UK went hands-on with Rubi’s Boneyard — Rubi’s home in the game, which has plenty challenges of its own. Here’s a snippet:
“The Boneyard is a desolate place, full of broken-down planes and run-down vehicles smack bang in the middle of the desert, more than slightly reminiscent of the aircraft graveyards featured in films like Con Air. Yet this is Rubi’s home, and like any good action hero, her home is stocked full of guns and platforms to keep her amused–but make no mistake, this is no Croft Manor. The Boneyard level will be accessible at any point in the game, and you will be able to use it as a training ground for new skills picked up during the single-player campaign. You can also participate in time trials and challenges.”
For more late impressions on WET, check out UGO, Videogamer.com, TotalPlayStation.com, and IGN.
Moving to interviews, Go! Gaming Giant caught up with Creative Director Patrick Fortier for their latest podcast. Download it here. Meanwhile, Gamer Limit interviewed Senior Games Producer Avi Winkler. Here’s an excerpt:
So we know WET’s all about stylish action coupled with a Tarantino-esque narrative; how significant is the story told in the game? Do you think games have the ability to tell memorable tales just as well as other mediums such as films?
AW:I think story is important in giving context to the situations in the game. It’s more fun taking on enemies and working your way through levels if you understand why your protagonist is there and if you’re given a lot of flavour to your bad guys. I think that’s something we do quite well in WET.
That’s it for tonight. As post-release news comes out on WET, we’ll let you know.
Credit : bethblog.com
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