In the past week I’ve seen PES make some serious strides at going back to its simulation roots, and here I’ll take a look at my top 5 favourite new additions in PES2010, as well as a few old friends set to return.
5. Increased Control.
360-degree control is set to feature on Playstation 3, Xbox 360 and PC-DVD versions of PES2010 using the analogue sticks on their controllers. Playstation 3 owners will also be take advantage of the PS3’s sensitive d-pad, but movement can still either be controlled via analogue or d-pad on all formats. Invisible walls surrounding a throw-in are now gone, and auto-slides/clearances seem to have vanished.
Manual keeper has also returned. Hurrah!
4. Card and Team Style systems.
Special ability cards that can either be turned on or off make for more realistically tuned player AI, such as Super-Sub or Penalty Saver. Fully adjustable Team Style sliders such as Compactness and Player Support let you fine-tune your team to a playing style that suits you and your players. From personal use, I can say that they definitely had the effect of changing my experiences, even though I wasn’t delving too deeply into the systems every match I played, but it’s great to have the option.
3. Presentation.
A lot of player faces now look spookily lifelike, menus are better, more licensed teams, fans cheer the home side and hassle the away side, the new animations that are present are looking good (especially the 90-degree turns and injuries), the lighting effects are great, commentary seems more representative of the action, overall probably the best presented PES to date.
2. Master League overhaul.
The mode now features scouts, club doctors, physical trainers, coaches, youth teams, fan clubs, integrated European tournaments, more realistic fixture generation, an 18-team D2 League, real currencies, the ability to skip games, team sponsors, personalised training, club-specific budgets and more. Master League really seems to be shaping up to be something special in this year’s instalment, and is genuinely much more fun and engaging.
1. The Playability.
Plays at a slower pace than PES2009 and therefore, in my mind, is immediately better. The game also requires me to pass the ball instead of just weaving in and out of the entire opposition team with ease. Team AI has increased, keepers cover angles better, midfielders and defenders work together in an effort to block out space. In short, it’s just a huge improvement as far as next-gen goes and I can’t wait to see the finished article.
5. Increased Control.
360-degree control is set to feature on Playstation 3, Xbox 360 and PC-DVD versions of PES2010 using the analogue sticks on their controllers. Playstation 3 owners will also be take advantage of the PS3’s sensitive d-pad, but movement can still either be controlled via analogue or d-pad on all formats. Invisible walls surrounding a throw-in are now gone, and auto-slides/clearances seem to have vanished.
Manual keeper has also returned. Hurrah!
4. Card and Team Style systems.
Special ability cards that can either be turned on or off make for more realistically tuned player AI, such as Super-Sub or Penalty Saver. Fully adjustable Team Style sliders such as Compactness and Player Support let you fine-tune your team to a playing style that suits you and your players. From personal use, I can say that they definitely had the effect of changing my experiences, even though I wasn’t delving too deeply into the systems every match I played, but it’s great to have the option.
3. Presentation.
A lot of player faces now look spookily lifelike, menus are better, more licensed teams, fans cheer the home side and hassle the away side, the new animations that are present are looking good (especially the 90-degree turns and injuries), the lighting effects are great, commentary seems more representative of the action, overall probably the best presented PES to date.
2. Master League overhaul.
The mode now features scouts, club doctors, physical trainers, coaches, youth teams, fan clubs, integrated European tournaments, more realistic fixture generation, an 18-team D2 League, real currencies, the ability to skip games, team sponsors, personalised training, club-specific budgets and more. Master League really seems to be shaping up to be something special in this year’s instalment, and is genuinely much more fun and engaging.
1. The Playability.
Plays at a slower pace than PES2009 and therefore, in my mind, is immediately better. The game also requires me to pass the ball instead of just weaving in and out of the entire opposition team with ease. Team AI has increased, keepers cover angles better, midfielders and defenders work together in an effort to block out space. In short, it’s just a huge improvement as far as next-gen goes and I can’t wait to see the finished article.
Credit : www.pesfan.com
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