Monday, August 24, 2009

2010 Master League Play Through - Part 2

I'd been knocked out of the England Cup, the Europa League, and Nathan Delfouneso loathed me for playing him as a midfielder. With the first half of the season still fresh in my mind, I was ready to continue on my jolly journey of Master League discovery and tackle the remaining 5 months of blood, sweat, and tears.

I'd finished the year quite poorly, and thought nothing would benefit me more than giving my squad a little nip and tuck in certain areas. They say that when in Rome, do as the Romans do, so I figured that when in the transfer window, make...transfers. Ahem.

As always, you can search for players by tactical fit, future potential, openness to negotiation, with the only difference being you now do all this through your scout. Then, when you’ve selected a player you like the look of, you click to request negotiation, at which point your scout will take a few weeks and enter into a negotiation process with the player.

After a while you’ll be given a message that the negotiation has reached an impasse, either in terms of it having broken down, or requesting for you to agree to the terms the scout and club have agreed on (If you set your scout to do this automatically, you won’t ever have to agree, your scout will just agree on your behalf and the player will make his way magically to your club).

The quality of your scout results in a) a higher percentage of a player agreeing to terms and b) a better deal for you when he does. Having an awful scout means you’re likely to only get awful players on awfully rubbish wages, which, naturally, is awful.

Your scout proves helpful in pointing out who it would be good to get, too, giving information about how certain players are well liked nationally or locally (improvising the amount of fans you get), whether they're happy at their current club, how many international appearances the player has made, and so on.

I seemed to be able to only negotiate with five players at a time, though for all I know this number is also increased with the level of the scout. I’d have changed his level and found out, but you can only adjust the levels the club doctor, coach, or whoever, every August. I think this is pretty reasonable actually as it means you can’t just raise the level of a member of staff, use his increased abilities in that turn, and then lower his level back down again without paying the inflated fee (staff are paid the first week of September, along with player wages).

Anyway, I had a look at various players and ended up selecting, among others, Real Madrid's Drenthe.

I’m pleased to report the amount you have to pay for a player isn’t as bizarre as we first though. Even though his market value is about 1.2m, my scout returned with a deal that would cost me 9.3m to secure Drenthe’s services, with 1.6m wages every year (although seeing as I bought him in January I had to pay him half his wages there and then). Why it works this way I don’t yet know, but it was comforting to know Konami do have some sense of scale when it comes to player values.

Similarly, it put to rests fears that players like Torres and Rooney would end up costing about 6m to buy, when in reality the figures are more like 40 or 50m. Likewise, when ‘Milddlebrook’ placed a bid for Steve Sidwell, they were willing to offer 4.2m when he otherwise had a market value of 489k.

However, this only served to enrage me more than you could imagine. Sidwell is clearly a player worth in the region of 100 million, so I simply rejected their offer and sent a box of dead flowers to Gary Megson’s house for his cheek.



I did however sell Salifou to Liverpool, proof that Rafa's transfer genius even manages to find its way into the digital world. If you're not happy with a club's offer for your player, you can tell the scout to go back and try re-negotiating a better deal.

One bizarre thing I discovered is that currency exchange does not exist in the world of PES, and even though you can select the currency used to be either euros, pounds, dollars or yen, the actual numbers in the game don’t change depending on what you choose. Well, that’s not entirely true, selecting yen as your game's currency has the result of adding three zeros onto the end of every number. I guess it’d be a bit odd of Konami to put in exchange rates seeing as they fluctuate so much in real life, but it still ends up being odd anyway, so there we are. Maybe we can expect to see this feature a special World Economics Edition of PES2010 sometime in the near future.

What’s another improvement, if only minor, is that season fixtures are no longer in exactly the same order after the mid-season transfer gap as they are before, such was a problem in previous Master Leagues. I played Liverpool as my first game of the season and they didn’t feature again until about ten games from the end, for example.

Continuing with my season and the newly Drenthe-enforced squad had, unfortunately, not succeeded in doing the damage, and after five games in I’d dropped points to Yorkshire Orange and ‘The Potteries’ (I love that name), and lost to everyone else.

After this shaky start I recovered well upon entering the business stage of the season and managed to finish 6th, a respectable position for someone as terrible at the game as me.

So there we go, Liverpool finished in 1st place (Salifou final piece of the puzzle), Manchester United 2nd, North London 3rd and London FC 4th. Champions League awaits them next season, while Europe League was the prize for Lancashire Athletic, Merseyside Blues and my own glorious West Midlands Village.

Alas, for Lacashire Claret, Wolves, and 'Middlebrook' weren’t so fortunate, as they finished 18th 19th and 20th, and waddled off in failure to join the [new] 18-team D2 league. Unlucky, boys.

But of bad news though, I still wasn't offered any new jobs at the end of the season, probably meaning you won't ever be even after how ever many seasons playing it. Don't quote me on that though, ML is definitely a work in progress even at this stage (there's loads of bits that are CLEARLY missing from this build and which Konami haven't put in yet) so I'm hopeful it'll be in the final version, as it would rock.

Just skipping a bit to the start of the 10-11 season and I discovered that your pot of gold isn't magically refilled in any way at the start of a fresh season either, if you want money, you have to make it, spend wisely, and leave nothing to waste. Planning ahead is key to Master League 2010, and if you don't plan, you'll find yourself very short-funded later on.

If I didn't answer your questions in this report, I'll try and do it tomorrow in the thread, but sorry to anyone who've I've not got round to giving an answer to yet. It's not that I've ignored you, just that time is at a premium and I'm trying my best to answer as many questions as I can.

Credit : www.pesfan.com

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