As the follow-up to the critically liked and commercially successful Lost Planet, Lost Planet 2 seems to have everything going for it. Aimed at western audiences, the team at Capcom, headed up by Keiji Inafune and Jun Takeuchi, promised the return of the well received multiplayer mode from the original game, as well as some much-hyped four player co-op for the entire main campaign. Unfortunately, few lessons seem to have been learned from the original Lost Planet's problems. Instead, Lost Planet 2 offers online play that feels dated in 2010 and adds a host of new issues to the series without fixing what was wrong last time, leading to a game that is in many regards worse than its predecessor.
In my Xbox 360 review, I mention that Lost Planet 2 is a beautiful title that really shows off the strengths of Capcom's MT Framework 2.0 engine. From familiar ice fields to jungles and cities and deserts, the world of EDN III is often a sight to behold. Unfortunately, the PS3 version of Lost Planet 2 suffers in comparison. The framerate experiences significant drops whenever the screen is busy, particularly in outdoor stages and during boss fights and hectic combat situations. Occasionally, the game will pause visually for several moments. This can have profound effects on the responsiveness of controls, and there were numerous points where I was nearly killed by an enemy waiting for the game to seemingly catch up with me. The music remains excellent though, with sweeping, epic orchestration punctuating major moments of the game, though it would have been nice to hear it more often. The bulk of many levels lack any musical accompaniment at all, leading to an often quiet monster hunting experience.
Things largely unravel from there. The controls remains as clunky as they were last time around, and deviate from the standard third-person layout in perplexing ways. Want to melee? That's the Circle button. Want to run? Well, that's also the Circle button. Want to activate that data post or Vital Suit? We've got a Circle button for that. The grappling hook (or anchor) can still only be used with feet planted firmly on the ground, and your character jumps like his pockets are full of rocks. Every animation is over-emphasized to the point of getting in the way of playing the game. Even worse, you'll often be forced to endure agonizing waits as you hammer the Circle button at data posts, or impatiently sit in a Vital Suit while it goes through an activation sequence that repeats every time you enter it. Lost Planet 2 is fixated on elaborate activation sequences, and there's generally at least one section per chapter that forces you to wade through some kind of convoluted Rube Goldberg machine in order to complete your objective - that is, when the game is good enough to tell you how you're supposed to complete that objective in the first place.
The story is, remarkably, even less coherent than the previous game's focus on amnesiac Wayne and his quest for identity. Lost Planet 2 takes place 10 years later, as the formerly frozen EDN III has begun to thaw and even more pirate factions are fighting for territory. Meanwhile, military organization NEVEC has plans to exploit the massive alien Cat-G Akrid that have begun to appear for their valuable thermal energy, even if their goals destroy the planet in the process. The game's six episodes take place from several perspectives -- including an extended and ill-advised jaunt through some semi-offensive ethnic stereotypes toward the end -- though the focus sits mainly on a squad of NEVEC commandos that quickly realize, to quote the cliche, that they're in for more than they signed up for. As this squad and everyone else realize what NEVEC is up to, they... well, they pretty much all make their way in a prescribed direction without talking or communicating with each other, and only one group of pirates actually does anything meaningful. While each episode manages to show something different, the game feels disjointed and hard to follow, and eventually bogs down in anime and old-school videogame cliches. Another problematic area is the game's level design. Lost Planet 2 is split into six episodes each with multiple chapters, and each chapter has several missions. There are no checkpoints between missions, meaning you'll need to complete a full chapter to save your progress in Lost Planet 2, which can often take more than an hour to play through. This means that should you die near the end of a chapter trying to figure out what the game wants you to do, which it never really tells you, you'll have to play the whole thing over again. There's also no jump-in co-op, as new players will be forced to wait in a lobby until the other players in the game reach the next mission in a chapter before they can join the session. Campaign levels feel like multiplayer maps populated by enemy soldiers and akrid, and little attention to balance difficulty or fairness is apparent. Expect to die over and over at certain points as enemy akrid or vital suits camp your spawn points. The giant akrid bosses and mini-bosses return, as does their tendency to knock you down and never let you back up. There is some satisfaction to be found from conquering these enormous monsters, but it's always grim; the kind of satisfaction that comes from an end to frustration rather than a sense of accomplishment.
Competitive multiplayer is largely unchanged from the last game. While the thrill of jumping into a giant robot suit to pound your friends into mush remains, the controls and weapons lack the finesse and balance players expect from triple-A shooters in 2010. More often than not, you'll have the most success throwing an electrical grenade and killing the enemy it temporarily incapacitates. There are a number of different modes, but the Akrid Egg capture mode - which sees each team fighting to bring an Akrid egg to a goal while preventing the other team from reaching theirs - stands out as something fairly unique and interesting amidst an otherwise "by the numbers" multiplayer menu that seems to have taken all of the features popular in big shooters today but none of the logic behind them.
Closing Comments
Lost Planet 2 plays like it was never put in front of a member of its intended audience at some point during its development, someone who might have asked "why?" Why can't I pause the game unless I make my game unjoinable? Why can't I join a co-op game in progress? Why can this monster kill me in two hits? A little "Why?" may have taken this game in a different, more compelling direction. Unfortunately, for PS3-only owners, it's harder to recommend due to some pronounced technical issues that detract from its biggest selling points. If you've burned through other multiplayer or co-op options, then there might be something for you in Lost Planet 2. The single-player campaign is lengthy at around 14 hours with full co-op support, and the multiplayer has plenty of maps and modes. Just do yourself a favor: buy some insurance for the controller you'll invariably throw across the room at one of Lost Planet 2's seemingly endless design and interface issues.
you can see rtings at IGN's website here
Credit : ps3.ign.com
Showing posts with label PlayStation Games. Show all posts
Showing posts with label PlayStation Games. Show all posts
Saturday, May 8, 2010
PES 2011 : Goalkeepers to be improved in PES 2011
In this week's US press release announcing Pro Evolution Socce..., an extra paragraph appeared talking about the improvements to be made to goalkeepers.
"Improved Goalkeepers: In keeping with the basis of total freedom of movement, players now have more control over their keeper. This greater control allows for quick roll-outs, instinctive saves, pinpoint accuracy with goal kicks, and precision ball distribution to make quicker breaks or playing down the clock easier."
Thanks to WENB and prorevo for the heads up.
Credit : www.pesfan.com
"Improved Goalkeepers: In keeping with the basis of total freedom of movement, players now have more control over their keeper. This greater control allows for quick roll-outs, instinctive saves, pinpoint accuracy with goal kicks, and precision ball distribution to make quicker breaks or playing down the clock easier."
Thanks to WENB and prorevo for the heads up.
Credit : www.pesfan.com
PES 2011: Football Evolved
Total revamp, total freedom, total football
Konami Digital Entertainment GmbH will deliver a completely new footballing experience later this year with the advent of PES 2011, for PlayStation�3, Xbox 360, PC-DVD, Wii, PlayStation 2 and PSP™ (PlayStation�Portable), which sees the publisher’s long-running series undergo the most radical revamp in its history.
The PES range has long been regarded as offering incredible realism and control, but PES 2011 will reinvigorate the series with the most advanced raft of gameplay additions, control options, and animations to meet the evolution of real-life football. Central to its total freedom of play, PES 2011 introduces a power bar for each player that allows the user to determine the exact strength and placement of every pass and shot. Balls can now be spread absolutely anywhere with utter precision, with long balls into space, short passes to feet and intricate one-twos allowing the player to dictate play and control the tempo of a match.
This freedom of play is also extended via new AI routines designed to place every move and decision in the player’s hands. No longer will assisted AI intervene during matches; users will now need to sense and react to threats; and passes will not automatically reach the nearest player. Instead, all-new routines facilitate complete control both of the player and their chosen actions in every respect to give the player sublime control over every movement.
"It was time for PES to transform, and PES 2011 represents the most ambitious redesign in the series’ history," commented Jon Murphy, European PES Team Leader for Konami Digital Entertainment GmbH. "We’ve continued to work closely with the fans to pinpoint what it is about football that PES didn’t do. Total freedom was the priority and all-new animation a must. PES 2011 does both – indeed, they are directly linked to each other – and while the new game is recognisably PES at its heart, it is also the most radically improved version ever."
Key to PES 2011’s new approach is a specially-designed control system that allows total control over every element of play. The triangulation of passes and making space using clever runs becomes paramount, and build-up play is everything. Likewise, dribbling and close control are tougher to master, and the days of making streaking runs through the centre of the park are over, as PES mirrors the real-life football.
The result is the most complete and realistic PES to date. PES 2011 delivers an evolved experience that still has the key PES ehthos of skill and realism at its core. Likewise, every other aspect of the game has been totally reworked, including:
Total Control: PES Productions has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through ball and lofted through balls. This allows users to pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their team-mates and exploit their movement. Players even can apply pressure on opponents to force them off the ball.
Shot & Stamina Gauge: In addition to the generic power gauge, the Shot & Stamina meter details the player’s exact level of fitness. Constantly sprinting will affect the player’s movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.
New Defender AI: Defenders now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.
Animation and Player Physics: PES Productions has totally reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles.
Speed of Play: The new level of control means that PES 2011 enjoys a more considered pace of play, which varies dependent on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.
Aesthetics: PES 2010 showcased the best likenesses in a football game, and PES 2011 ups the ante further. Facial animation has been enhanced, but the key advances are over 1000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural, while replays display elements of motion blur that bring your saved goals to vivid life.
Tactical and Strategy: The sheer number of options available in the PES series has established it as a remarkably flexible simulation, allowing players to stamp their playing style on each match. The PES Productions team has implemented an all new ‘Drag and Drop’ mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.
Feint settings: PES has always offered a wide range of subtle skills, feints and turns, but PES 2011 allows users to map their favourite move sequences to the right stick, making them more accessible than ever before.
Master League Online: Master League will offer an all-new challenge, as users are invited to try their hand against other managers online. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world’s best players, and attempting to build a squad that can compete with the best against online peers all over the globe.
PES 2011 also features a myriad of smaller additions, all designed to enhance the overall experience. The game’s difficulty level has been upped thanks to the greater control on offer, while new camera angles showcase the game’s stunning visuals and animation. Likewise, in accordance with the strong wishes of the fan base, both referees and goal keepers have been improved in both aesthetic and AI terms, while an all-new commentary process has been implemented that offers a better and less repetitive overview of the proceedings.
The game will also see the return of Lionel Messi – arguably the greatest player in the modern game – as its cover star, and the expansion of its UEFA Champions League and UEFA Europa League elements, and the addition of the Copa Liberadores, South America’s most influential and important club-based competition.
"This is just the tip of the iceberg for PES 2011," concluded Murphy. "We have some significant announcements still to come regarding game modes and gameplay functions. The first footage of the new game perfectly showcases the new animation and freedom elements that beat at the heart of the new game. We are confident that PES 2011 will both surprise and delight football fans. They are going to have to relearn how they play, as this is a very different game, but I am confident it will blow them all away."
PES 2011 will be released for PlayStation�3, Xbox 360, Wii, PlayStation�2, PSP™ (PlayStation�Portable), and PC-DVD in the Autumn.
To see the PES Fans' reaction, and to join in the discussion, please visit: http://forums.pesfan.com/showthread.php?t=230212
Credit : www.pesfan.com
Konami Digital Entertainment GmbH will deliver a completely new footballing experience later this year with the advent of PES 2011, for PlayStation�3, Xbox 360, PC-DVD, Wii, PlayStation 2 and PSP™ (PlayStation�Portable), which sees the publisher’s long-running series undergo the most radical revamp in its history.
The PES range has long been regarded as offering incredible realism and control, but PES 2011 will reinvigorate the series with the most advanced raft of gameplay additions, control options, and animations to meet the evolution of real-life football. Central to its total freedom of play, PES 2011 introduces a power bar for each player that allows the user to determine the exact strength and placement of every pass and shot. Balls can now be spread absolutely anywhere with utter precision, with long balls into space, short passes to feet and intricate one-twos allowing the player to dictate play and control the tempo of a match.
This freedom of play is also extended via new AI routines designed to place every move and decision in the player’s hands. No longer will assisted AI intervene during matches; users will now need to sense and react to threats; and passes will not automatically reach the nearest player. Instead, all-new routines facilitate complete control both of the player and their chosen actions in every respect to give the player sublime control over every movement.
"It was time for PES to transform, and PES 2011 represents the most ambitious redesign in the series’ history," commented Jon Murphy, European PES Team Leader for Konami Digital Entertainment GmbH. "We’ve continued to work closely with the fans to pinpoint what it is about football that PES didn’t do. Total freedom was the priority and all-new animation a must. PES 2011 does both – indeed, they are directly linked to each other – and while the new game is recognisably PES at its heart, it is also the most radically improved version ever."
Key to PES 2011’s new approach is a specially-designed control system that allows total control over every element of play. The triangulation of passes and making space using clever runs becomes paramount, and build-up play is everything. Likewise, dribbling and close control are tougher to master, and the days of making streaking runs through the centre of the park are over, as PES mirrors the real-life football.
The result is the most complete and realistic PES to date. PES 2011 delivers an evolved experience that still has the key PES ehthos of skill and realism at its core. Likewise, every other aspect of the game has been totally reworked, including:
Total Control: PES Productions has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through ball and lofted through balls. This allows users to pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their team-mates and exploit their movement. Players even can apply pressure on opponents to force them off the ball.
Shot & Stamina Gauge: In addition to the generic power gauge, the Shot & Stamina meter details the player’s exact level of fitness. Constantly sprinting will affect the player’s movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.
New Defender AI: Defenders now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.
Animation and Player Physics: PES Productions has totally reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles.
Speed of Play: The new level of control means that PES 2011 enjoys a more considered pace of play, which varies dependent on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.
Aesthetics: PES 2010 showcased the best likenesses in a football game, and PES 2011 ups the ante further. Facial animation has been enhanced, but the key advances are over 1000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural, while replays display elements of motion blur that bring your saved goals to vivid life.
Tactical and Strategy: The sheer number of options available in the PES series has established it as a remarkably flexible simulation, allowing players to stamp their playing style on each match. The PES Productions team has implemented an all new ‘Drag and Drop’ mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.
Feint settings: PES has always offered a wide range of subtle skills, feints and turns, but PES 2011 allows users to map their favourite move sequences to the right stick, making them more accessible than ever before.
Master League Online: Master League will offer an all-new challenge, as users are invited to try their hand against other managers online. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world’s best players, and attempting to build a squad that can compete with the best against online peers all over the globe.
PES 2011 also features a myriad of smaller additions, all designed to enhance the overall experience. The game’s difficulty level has been upped thanks to the greater control on offer, while new camera angles showcase the game’s stunning visuals and animation. Likewise, in accordance with the strong wishes of the fan base, both referees and goal keepers have been improved in both aesthetic and AI terms, while an all-new commentary process has been implemented that offers a better and less repetitive overview of the proceedings.
The game will also see the return of Lionel Messi – arguably the greatest player in the modern game – as its cover star, and the expansion of its UEFA Champions League and UEFA Europa League elements, and the addition of the Copa Liberadores, South America’s most influential and important club-based competition.
"This is just the tip of the iceberg for PES 2011," concluded Murphy. "We have some significant announcements still to come regarding game modes and gameplay functions. The first footage of the new game perfectly showcases the new animation and freedom elements that beat at the heart of the new game. We are confident that PES 2011 will both surprise and delight football fans. They are going to have to relearn how they play, as this is a very different game, but I am confident it will blow them all away."
PES 2011 will be released for PlayStation�3, Xbox 360, Wii, PlayStation�2, PSP™ (PlayStation�Portable), and PC-DVD in the Autumn.
To see the PES Fans' reaction, and to join in the discussion, please visit: http://forums.pesfan.com/showthread.php?t=230212
Credit : www.pesfan.com
Tuesday, January 12, 2010
MAG: Early Intel
We don't have too much longer to wait before we can jump into Zipper Interactive's MAG, the 256 player online shooter. If you've been lucky enough to take part in the beta, you'll know that there's a whole lot to Zipper's latest. Between the various game types, numerous PMC careers and leadership abilities, this is a title that'll require some time and practice to find your niche. Fortunately, with all of these options, it looks like there will be something for everyone.
To give you a taste of what's to come, and perhaps even an early advantage in knowing what you're doing and how you should be doing it, we're running a series of How To videos up until the game's late January launch.
We'll be updating this page with all of the latest content, so keep this page bookmarked to stay on top of the game.
Credit : ps3.ign.com
To give you a taste of what's to come, and perhaps even an early advantage in knowing what you're doing and how you should be doing it, we're running a series of How To videos up until the game's late January launch.
We'll be updating this page with all of the latest content, so keep this page bookmarked to stay on top of the game.
Credit : ps3.ign.com
Tag :
MAG,
PlayStation Games,
PS3
Square Enix Announces Final Fantasy XIII Bus Tour
Square Enix, Inc., the publisher of Square Enix interactive entertainment products in North America announced today that a bus tour offering fans the first chance to get their hands on the North American version of FINAL FANTASY XIII will be kicking off on January 13, 2010.
The bus is scheduled to make numerous stops in the San Francisco and Bay areas through January 16, loaded with a never-before-seen demo area of the North American version of FINAL FANTASY XIII. Locations will be revealed and updated through the Twitter site @PlayFFXIII (http://twitter.com/PlayFFXIII), so start following today!
One of the most highly anticipated games of this generation, FINAL FANTASY XIII marks the dawning of a new era for the celebrated franchise, bringing the series to multiple hi-definition consoles simultaneously for the first time in its history. Introducing the ultimate Active Time Battle system and extraordinary new characters, FINAL FANTASY XIII will set new standards for role playing games.
FINAL FANTASY XIII will be available for both the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft on March 9, 2010.
Official Web Sites:
FINAL FANTASY XIII information: http://finalfantasyxiii.com.
FINAL FANTASY XIII Facebook: http://www.facebook.com/FinalFantasyXIII.
FINAL FANTASY XIII Twitter: http://twitter.com/OfficialFFXIII.
[NEW] FINAL FANTASY XIII Bus Tour: http://twitter.com/PlayFFXIII.
Credit : ps3.ign.com
The bus is scheduled to make numerous stops in the San Francisco and Bay areas through January 16, loaded with a never-before-seen demo area of the North American version of FINAL FANTASY XIII. Locations will be revealed and updated through the Twitter site @PlayFFXIII (http://twitter.com/PlayFFXIII), so start following today!
One of the most highly anticipated games of this generation, FINAL FANTASY XIII marks the dawning of a new era for the celebrated franchise, bringing the series to multiple hi-definition consoles simultaneously for the first time in its history. Introducing the ultimate Active Time Battle system and extraordinary new characters, FINAL FANTASY XIII will set new standards for role playing games.
FINAL FANTASY XIII will be available for both the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft on March 9, 2010.
Official Web Sites:
FINAL FANTASY XIII information: http://finalfantasyxiii.com.
FINAL FANTASY XIII Facebook: http://www.facebook.com/FinalFantasyXIII.
FINAL FANTASY XIII Twitter: http://twitter.com/OfficialFFXIII.
[NEW] FINAL FANTASY XIII Bus Tour: http://twitter.com/PlayFFXIII.
Credit : ps3.ign.com
Tag :
Final fantasy,
PlayStation Games,
PS3
Introducing the Official Heavy Rain Box Art
Hi folks!
Some of you surfing around yesterday might have stumbled upon what might be the US packfront. We just wanted to drop a note to everyone confirming that the below, is indeed, the US packfront forHeavy Rain:
We’re also able to confirm Heavy Rain’s final ESRB rating has come in at a strong M for Blood, Intense Violence, Nudity, Sexual Content, Strong Language and Use of Drugs. And for those of you who have asked, the content is exactly the same as what’s being released in all our territories, so you’ll get to enjoy it exactly as Quantic Dream intended.
We’ll have much more in the coming days as we get closer to launch, so keep an eye out on the Blog for more information on one of PlayStation’s hottest titles of 2010!
Credit : blog.us.playstation.com
Tag :
PlayStation,
PlayStation Games,
PS3
Thursday, December 24, 2009
Rock Band Is Going (Even More) Country
Cambridge, Mass. - Harmonix and MTV Games today announced that a seven pack of songs from some of country's biggest stars will be added to the Rock Band Music Store of downloadable content for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Wii.
These artists are some of the more than 390 bands currently available through the Rock Band platform. With more than 1,000 songs available, Rock Band is, without question, the industry leader in providing the best selection of interactive musical content, songs and artists.
Rock Band DLC Additions for Xbox 360, PlayStation 3 System and Wii
"Going Country Pack 02" will feature songs from country greats like Grammy Award-winners Alan Jackson, Keith Urban and Kenny Rogers, as well as Country Music Association-recognized artists including Shania Twain and Martina McBride. These songs originally appeared in the Country Track Pack and will now be available as downloadable content in the Rock Band Music Store.
Available on Xbox 360 and Wii (Dec. 29) and PlayStation 3 system (Jan. 7):
(All tracks are original master recordings)
These tracks will be available for purchase as "Going Country Pack 02" as well as individual tracks on Xbox 360 and PlayStation 3 system, and as individual tracks on Wii.
Price:
$1.99 USD, .99 UK, €1.49 EU (160 Microsoft Points for Xbox 360) per track
$10.99, 4.99 UK, €7.99 EU (880 Microsoft Points for Xbox 360) for "Going Country Pack 02"
$2.00 USD (200 Wii Points) per track
Credit : ps3.ign.com
These artists are some of the more than 390 bands currently available through the Rock Band platform. With more than 1,000 songs available, Rock Band is, without question, the industry leader in providing the best selection of interactive musical content, songs and artists.
Rock Band DLC Additions for Xbox 360, PlayStation 3 System and Wii
"Going Country Pack 02" will feature songs from country greats like Grammy Award-winners Alan Jackson, Keith Urban and Kenny Rogers, as well as Country Music Association-recognized artists including Shania Twain and Martina McBride. These songs originally appeared in the Country Track Pack and will now be available as downloadable content in the Rock Band Music Store.
Available on Xbox 360 and Wii (Dec. 29) and PlayStation 3 system (Jan. 7):
- Alan Jackson – "Good Time"
- Cross Canadian Ragweed – "Cry Lonely"
- Jason Aldean – "She's Country"
- Keith Urban – "I Told You So"
- Kenny Rogers – "The Gambler"
- Martina McBride – "This One's For the Girls"
- Shania Twain – "Any Man of Mine"
(All tracks are original master recordings)
These tracks will be available for purchase as "Going Country Pack 02" as well as individual tracks on Xbox 360 and PlayStation 3 system, and as individual tracks on Wii.
Price:
$1.99 USD, .99 UK, €1.49 EU (160 Microsoft Points for Xbox 360) per track
$10.99, 4.99 UK, €7.99 EU (880 Microsoft Points for Xbox 360) for "Going Country Pack 02"
$2.00 USD (200 Wii Points) per track
Credit : ps3.ign.com
Tag :
PlayStation Games,
Rock Band
PES 2010 : New update What's news?
After very long holidays I return to blog (but still holidays...:) ). This is about PES DLC and update hits on last Monday 21st.
And its nothing but great news for all PES fans!
Aside from the additional footwear and balls, Seabass & Co have been working hard at fixing in-game elements – certain things in direct response to fan feedback. Konami missed a trick when they forget to let users saved custom tactics and formations, especially as it was one of the key inclusions in this years game. Thankfully thats now been fixed, meaning no more re-doing the whole thing before every game. There’s also new connectivity indicators, making it much easier to spot people with poor connection.
But the REAL good news from the update comes once you actually start playing the game. There’s an instant realization that things have changed for the better, without ever being as clear as night and day. The ref’s for example are much stricter, and with it more realistic. Loads more fouls are given, and finally lots more penalties. There’s also a new found smoothness with the game, in how it flows and responds to your commands.
Currently many people are refraining from stating these improvements as facts, but right now the general feeling is a lot has changed for the better. Make sure you download the update as soon as possible and let us know what you think here.
Hit the jump for the press release and full list of boots and balls.
Thanks to kos301 for the list:
The DLC adds new boots and balls
Boots:
-Umbro Speciali
-Puma v1.10 i
-Puma v-Konstrukt III
-Nike CTR360 Maestri
-Nike Mercurial Vapor Superfly
-Nike T90 Laser III
-Nike Tiempo Legend III
-Adidas Predator X TRX (2 different colours)
-Adidas F50i TuniT (new colour)
Balls:
-Nike Total 90 ASCENTE
-Puma Speed Ball
-Umbro DYNAMIS LSR Pro Ball (different colour)
Credit : winningelevenblog.com
And its nothing but great news for all PES fans!
Aside from the additional footwear and balls, Seabass & Co have been working hard at fixing in-game elements – certain things in direct response to fan feedback. Konami missed a trick when they forget to let users saved custom tactics and formations, especially as it was one of the key inclusions in this years game. Thankfully thats now been fixed, meaning no more re-doing the whole thing before every game. There’s also new connectivity indicators, making it much easier to spot people with poor connection.
But the REAL good news from the update comes once you actually start playing the game. There’s an instant realization that things have changed for the better, without ever being as clear as night and day. The ref’s for example are much stricter, and with it more realistic. Loads more fouls are given, and finally lots more penalties. There’s also a new found smoothness with the game, in how it flows and responds to your commands.
Currently many people are refraining from stating these improvements as facts, but right now the general feeling is a lot has changed for the better. Make sure you download the update as soon as possible and let us know what you think here.
Hit the jump for the press release and full list of boots and balls.
Thanks to kos301 for the list:
The DLC adds new boots and balls
Boots:
-Umbro Speciali
-Puma v1.10 i
-Puma v-Konstrukt III
-Nike CTR360 Maestri
-Nike Mercurial Vapor Superfly
-Nike T90 Laser III
-Nike Tiempo Legend III
-Adidas Predator X TRX (2 different colours)
-Adidas F50i TuniT (new colour)
Balls:
-Nike Total 90 ASCENTE
-Puma Speed Ball
-Umbro DYNAMIS LSR Pro Ball (different colour)
PES DLC and update hits today
Konami Digital Entertainment GmbH will today release free content and an update for its PES 2010 title for PLAYSTATION(R)3, Xbox 360 and PC-DVD.
3 new balls and 10 new boots are offered as additional free DLC.
On the other side, the update makes it even easier to use the game’s comprehensive formation settings, and also adds icons to show the connectivity status of online players. All settings can now be saved and Stocked Data will be loaded automatically, speeding up play immediately. Likewise, the new connectivity icons will show the user as a Grey icon, with Green, Yellow and Red icons detailing the quality of the opponent’s connection, with red being the worse.
The update also improves match making between users of the PC-DVD version of the game with different processors.
Credit : winningelevenblog.com
Tuesday, December 8, 2009
Yakuza 3 Marches West
Hey everyone! Aaron Webber here again – some of you may remember me from the Valkyria Chronicles 2 blog post a while back. This time, I have the privilege of bringing you guys some more exciting news – news that I know many of you are about to be extremely excited about!
After months upon months of requests, a myriad of rumors, and even full campaigns that speak to the unparalleled dedication of the fans, we can finally speak those words that all of you have been waiting anxiously to hear. So, here they are:
Featuring the original all-star Japanese voice cast and subtitled in English, Yakuza 3 chronicles the next steps in the life of the man once known as the Dragon of Dojima – Kiryu Kazuma.
As Kiryu works to begin a new life running an orphanage in Okinawa, the world he left behind in Tokyo also moves quickly. When the chairman of the Tojo clan is shot and the rivalry between the families plunges the city into chaos, even Okinawa is not far enough away to escape the grasp of the mysterious forces pulling the strings.
Then, when one of Kiryu’s close friends in Okinawa is found with multiple gunshot wounds to the chest, things take a new turn for the worse. Driven to protect his friends, the Dragon is alive again – Kiryu returns to the dark city of Kamurocho, and will stop at nothing to find those responsible and give them his own taste of justice.
Last but not least, we’d like to give special thanks to you guys, the Yakuza fans! Your passion and dedication has helped make this a reality, and we’d like to extend that thanks by letting you submit questions to the Yakuza 3 development team in Japan! To do so, just put *Dev Question* before typing your question here in the comments.
Until next time – we’ll have lots more news and in-depth looks at what Yakuza 3 has to offer very soon. Spread the word – Yakuza 3 is coming!
Tag :
PlayStation Games,
PS3
DC Universe Online Animation Contest Starts Today
The DC Universe Online/Mass Animation – Animation Contest has officially kicked off! Now, budding animators and fans alike can compete by animating shots in a cinematic trailer or animating character gestures for in-game emotes for the upcoming PlayStation 3 game, DC Universe Online.
All of the tools that you will need to enter will be provided including a special edition of Autodesk Maya 3D Animation software, storyboards, designs and fully-rigged 3-D models, along with access through the Mass Animation application on the DCUO Facebook fan page. Once your entry is complete, you can upload your submission for viewing, voting and sharing with friends through the Facebook application. Each week voters, and a panel of judges which included members of the DCUO team, will help determine what shots qualify as the “best” and will be eligible for voter prizes.
There will be 60 submissions chosen as runners-up for the game trailer and each will each receive $500.00 and a copy of DCUO when it ships. The 40 runners-up of the Emote animation entries will win $150, the opportunity for inclusion of the submission in the DCUO Game, your name in the game credits, and a copy of the DCUO when it ships.
Finally those who choose not to submit, but wish to vote are also eligible for great prizes! A top weekly voter prize will be drawn from each week’s voter database for both the Game Trailer and Game Character Animation!
Below are the official rules and regulations:
To enter the contest you must be at least eighteen (18) years of age at the time of entry (twenty (20) years old if resident of Japan) (iii) are registered users of the Facebook website located athttp://www.facebook.com (the “Facebook Site”) and (iv) did not purchase any products, services or equipment for the purposes of entering this Competition. Limit: The Competition is open to only the first ten thousand (10,000) persons who meet the eligibility requirements in accordance with these Official Rules. Employees of Mass Animation, LLC, Sony Online Entertainment LLC, DC Comics, Warner Bros. Entertainment Inc., Autodesk, Inc., Reel FX, Inc., and any entity involved or affiliated with the promotion or execution of this Competition and any of their parent and affiliate companies are not eligible. The Competition is subject to all applicable federal, state, and local laws and regulations and is not open to any individual person who resides in any country in which this Competition is prohibited or otherwise restricted. Void in Cuba, Burma/Myanmar, Iran, Syria, Sudan, North Korea, the Netherlands, Quebec (in Canada) and where prohibited or otherwise restricted.
To enter the contest you must be at least eighteen (18) years of age at the time of entry (twenty (20) years old if resident of Japan) (iii) are registered users of the Facebook website located athttp://www.facebook.com (the “Facebook Site”) and (iv) did not purchase any products, services or equipment for the purposes of entering this Competition. Limit: The Competition is open to only the first ten thousand (10,000) persons who meet the eligibility requirements in accordance with these Official Rules. Employees of Mass Animation, LLC, Sony Online Entertainment LLC, DC Comics, Warner Bros. Entertainment Inc., Autodesk, Inc., Reel FX, Inc., and any entity involved or affiliated with the promotion or execution of this Competition and any of their parent and affiliate companies are not eligible. The Competition is subject to all applicable federal, state, and local laws and regulations and is not open to any individual person who resides in any country in which this Competition is prohibited or otherwise restricted. Void in Cuba, Burma/Myanmar, Iran, Syria, Sudan, North Korea, the Netherlands, Quebec (in Canada) and where prohibited or otherwise restricted.
ABOUT SOE: Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games which have entertained millions of players around the globe. SOE creates and delivers compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchise EverQuest, its successful online trading card game Legends of Norrath, as well as the recent kids’ phenomenon Free Realms, SOE continues to raise the bar for online gaming and players worldwide. Headquartered in San Diego, with additional studios in Austin, Seattle, Denver, Tucson, and Taiwan, SOE has a slate of engaging, high-quality games currently in development across new genres for all platforms and audiences.
SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC.
All other trademarks and trade names are properties of their respective owners.
DC Comics, a Warner Bros. Entertainment Company, is the largest English-language publisher of comics in the world and home to such iconic characters as Superman, Batman, Wonder Woman and the Sandman. These DC Super Heroes and others have starred in comic books, movies, television series (both animated and live-action) and cyberspace, thrilling audiences of all ages for generations. DC Comics’ Web site is located at www.dccomics.com.
Credit : blog.us.playstation.com
Tag :
PlayStation,
PlayStation Games,
PS3
Thursday, November 26, 2009
PES 2010 Classic Players : New Hidden Players
These are new hidden players that replaces some old hidden players (They are in club now such as KEMALSON = Keirrison now on Benfica )
ROMIRA ->
MAJU FREITON = Manuel FRIEDRICH (Bayer Leverkusen)
MALVELA ->
EGOOIJ = Eljero ELIA (Hamburger SV)
LUI GARINA ->
HULJPPSSON = Erik HUSEKLEPP (SK Brann Bergen)
JOEL EQUATER ->
TEA POOLIE = PETIT (1. FC Köln)
HULKO ->
FNICH = Clemens FRITZ (Werder Bremen)
CATIRI ->
DONIGETSU = Alejandro DOMÍNGUEZ (Rubin Kasan)
KEMALSON ->
KINI GONTALOZ = KILY GONZÁLEZ (CA San Lorenzo)
OJQUERA ->
COUL LOMER = Claudio LÓPEZ (Kansas City Wizards)
SYREMINO ->
BALTHAN LOW = VÁGNER LOVE (Palmeiras)
ZAMAELLIA ->
SMEYOTTO = Guillermo SCHELOTTO (Cloumbus Crew)
BEYE = LUA LUA
ROMIRA ->
MAJU FREITON = Manuel FRIEDRICH (Bayer Leverkusen)
MALVELA ->
EGOOIJ = Eljero ELIA (Hamburger SV)
LUI GARINA ->
HULJPPSSON = Erik HUSEKLEPP (SK Brann Bergen)
JOEL EQUATER ->
TEA POOLIE = PETIT (1. FC Köln)
HULKO ->
FNICH = Clemens FRITZ (Werder Bremen)
CATIRI ->
DONIGETSU = Alejandro DOMÍNGUEZ (Rubin Kasan)
KEMALSON ->
KINI GONTALOZ = KILY GONZÁLEZ (CA San Lorenzo)
OJQUERA ->
COUL LOMER = Claudio LÓPEZ (Kansas City Wizards)
SYREMINO ->
BALTHAN LOW = VÁGNER LOVE (Palmeiras)
ZAMAELLIA ->
SMEYOTTO = Guillermo SCHELOTTO (Cloumbus Crew)
BEYE = LUA LUA
Red Dead Redemption Release Date Now Official
With God of War III, Final Fantasy XIII, Mass Effect 2, and BioShock 2 all due before then, we can't blame them.
The web version of the announcement now only says "coming soon," for the release however, which means it looks like someone slipped up.
The official trailer - "My name is John Marston" - is set to debut next week on December 1.
Update: The trailer apparently leaked earlier this morning and at the end of the video, the full release date is given. The title is set for release on April 27, 2010.
Credit : ps3.ign.com
Tag :
PlayStation,
PlayStation Games,
PS3
Friday, November 20, 2009
PES 2010 Master League : Transfer Negotiation Tips
I've noticed a few things when negotiating transfers and thought I'd pass them on:
- The initial transfer fee suggested by a club is ALWAYS open to negotiation
- Changing this fee by 25-30% is normally acceptable
- A players wage demands aren't so flexible. A player normally wants 10% more than their value.
- A player will seek less than their value if they are unhappy at a club but even then re-negotiaiting the wage should only be to a slight degree
- The length of contract requested is normally short but is never a deal breaker. (For instance if a player wants a 1 year contract and you say 5, they will almost always return with a compromise.)
- The assessment by the scout that "A deal seems unlikely" doesn't mean you wont get the player. You should always attempt to sign a player even if you get this assessment.
If anyone has any other tips for negotiations please post them on this thread
- The initial transfer fee suggested by a club is ALWAYS open to negotiation
- Changing this fee by 25-30% is normally acceptable
- A players wage demands aren't so flexible. A player normally wants 10% more than their value.
- A player will seek less than their value if they are unhappy at a club but even then re-negotiaiting the wage should only be to a slight degree
- The length of contract requested is normally short but is never a deal breaker. (For instance if a player wants a 1 year contract and you say 5, they will almost always return with a compromise.)
- The assessment by the scout that "A deal seems unlikely" doesn't mean you wont get the player. You should always attempt to sign a player even if you get this assessment.
If anyone has any other tips for negotiations please post them on this thread
Source : Yami-naruto from pesgaming.com
Source : Tejazz from pesgaming.com
You should try negotiate player that on transfer list, they will always come to you.
The higher level of scout you have, the better negotiation conditions he will determine for you and if you unhappy with that deal, you can renegotiation that deal. But for me with scout level 3-5 he give me a fine deal or best deal.
And another effect of higher scout is quick negotiate than lower level (few week), more scouting report on 'scout list' (level5 you can see special abillity) and more number player that you can buy in the transfer window.
Wish this transfer tips maybe help you. I do like that and never have problem with transfer.
PES 2010: New DLC Confirmed which updates team rosters, UEFA Champions League elements and kits
PES 2010: New DLC Confirmed which updates team rosters, UEFA Champions League elements and kits.
Konami Digital Entertainment GmbH has released details of the first free DLC content for the PLAYSTATION®3, Xbox 360 and PC-DVD versions of PES 2010.
A primer update is available to download now, and will ready the relevant hardware for the full DLC update which will be released on November 24th. The initial download will ensure that any PES 2010 Edit data the user has stored on their hardware will not be affected by future Konami DLC, while the November 24th data enhances a number of elements in the full game and also revises the club team rosters in line with those of all current transfers, all major transfers made after the game was completed will be rectified.
Furthermore, four new teams will also be added to PES 2010’s UEFA Champions League mode, with Atletico Madrid, Olympiacos, Lyon and Fiorentina all added to the competition in their official Champions League kits. Similarly, the DLC will also update the home kit of the Japanese national team, which was recently changed.
Konami is committed to releasing further updates for PES 2010 via DLC in the coming year, and is continuing to work with the PES community to see ways that the game can be improved via future content.
Credit : www.pesfan.com
Konami Digital Entertainment GmbH has released details of the first free DLC content for the PLAYSTATION®3, Xbox 360 and PC-DVD versions of PES 2010.
A primer update is available to download now, and will ready the relevant hardware for the full DLC update which will be released on November 24th. The initial download will ensure that any PES 2010 Edit data the user has stored on their hardware will not be affected by future Konami DLC, while the November 24th data enhances a number of elements in the full game and also revises the club team rosters in line with those of all current transfers, all major transfers made after the game was completed will be rectified.
Furthermore, four new teams will also be added to PES 2010’s UEFA Champions League mode, with Atletico Madrid, Olympiacos, Lyon and Fiorentina all added to the competition in their official Champions League kits. Similarly, the DLC will also update the home kit of the Japanese national team, which was recently changed.
Konami is committed to releasing further updates for PES 2010 via DLC in the coming year, and is continuing to work with the PES community to see ways that the game can be improved via future content.
Credit : www.pesfan.com
Wednesday, November 11, 2009
PES 2010 Master League : Mood bar / Unhappy bar Full
When the unhappy bar full, it's decrease loyalty bar only.
Players don't ask to move when mood bar full, Player will want to move when club bigger than your club negotiate your player and loyalty bar not high enough.
My youth player have loyalty bar nearly full. He don't want to move to other team that Team Ranking below me . (see in dossier)
But if your player not play every match or never, he will interest to move.Keep your best sub happy(loyalty bar full or more than half) and he'll stay with you only.
Players don't ask to move when mood bar full, Player will want to move when club bigger than your club negotiate your player and loyalty bar not high enough.
My youth player have loyalty bar nearly full. He don't want to move to other team that Team Ranking below me . (see in dossier)
But if your player not play every match or never, he will interest to move.Keep your best sub happy(loyalty bar full or more than half) and he'll stay with you only.
Modern Pipboy 2
Okay, so there’s not a Modern Pipboy 1 to discuss, but I thought I’d be clever — since everyone and their grandmother is talking about Modern Warfare 2 today (congrats Infinity Ward). In fact, the team just took a peek at the game within our theater.
Anyways, I thought I’d share this Pipboy mod from AlexScorpion I spotted at Fallout 3 Files (a relatively new FileFront page). When I saw it, it actually reminded me of something out of Modern Warfare.
Download the mod here.
Tag :
Bethesda,
Fallout 3,
PlayStation Games
MAG Beta 4 Starts…Now!
Hello everyone,
My name is Jeremy Dunham (PSN ID: zpr_DunhamSmash), Zipper Interactive’s new Senior Community Manager, and I wanted to share some news regarding our latest MAG beta program that we’re kicking off right now. Starting today, we’ve officially moved into our next Beta phase – Beta 4. We’ve made more than 6,000 changes from our last phase to Beta 4, not the least of which include an increased level cap from 40 to 60, a retooled skill tree and experience curve, and an improved ranking system – all based on the feedback from our diligent testing crew.
We’ve also introduced two new major features to Beta 4. We’ve implemented the oft-asked about “proximity chat” feature that allows you to hear enemies communicating as you get closer, or trash talk them yourself as you punch ‘em full of lead. We’ve also introduced Shadow War bonuses. Depending on which PMCs are leading in the number of contracts owned, the entire PMC will earn different bonuses based on gametype. Leading in Sabotage adds experience points, leading in Acquisition increases leadership aura distance, and leading in Domination decreases tactical strike cooldown time.
Other new additions to Beta 4 include improvements to character hit detection and reactions, skill tuning that sees many of the existing skills amped up, refined Leadership abilities and experience points, and numerous other changes that our eagle-eyed testers have spotted over the last cycle.
Beta 4 is exclusive to GameStop pre-orders, and we’ve moved away from our limited pre-scheduled play times and are keeping the servers open 24 hours a day, 7 days a week. With the change in versions and the last phase now at its end, many of the testers who spent their evenings with us over these last weeks are moving on to other pastures. With that in mind, it’s with great respect that on behalf of the entire MAG team, I want to say thanks to each and every one of you who participated for your hard work, patience, and dedication. Just remember, though, you don’t have to say goodbye just yet. If you still want to participate in our current beta that ends on November 20, all you have to do is pre-order MAG at your local GameStop in the USA and EB Games in Canada to get you the exclusive code you need.
Finally, I wanted to take a moment to let you know that over at MAG.com, we’ve launched our developer blog, which will provide an ongoing behind-the-scenes look at MAG over the next few months before the game launches on January 26, 2010.
Thanks again and I’ll see you on the battlefield.
Credit : blog.us.playstation.com
Tag :
MAG,
PlayStation Games,
PS3
Get Your Beta Key For Battlefield: Bad Company 2
Last week Electronic Arts announced a PlayStation 3 exclusive multiplayer beta for Battlefield: Bad Company 2. While the rest of the world has to reserve the game at select retailers to receive their beta key, IGN Insiders and GameSpy Founder's Club members can get keys starting right now.
Remember, we're giving away keys to everyone, but we're also saving a select number of keys for our subscribers. A PSN account is required to join the beta which officially kicks off on November 19th.
Tag :
Battlefield,
PlayStation Games
Tecmo Launches NBA Unrivaled
Tecmo announced today that NBA Unrivaled will launch on Xbox Live Arcade on November 11 and PlayStation Network at a later date. Developed through a partnership with ACRONYM Games, NBA Unrivaled brings arcade-style basketball and support for 1080p visuals to both systems.
Basketball fans can expect to see exaggerated action featuring all 30 NBA teams and the latest 2009-2010 rosters. Unlike NBA Jam and other arcade basketball releases, NBA Unrivaled still uses traditional 5-on-5 gameplay in both online and offline mode where you'll be able to play player vs. CPU, player vs. player or two players vs. a CPU opponent.
Throughout gameplay you'll be working to build up your Momentum Gauge in an effort to unleash Momentum Mania which will increase your offensive and defensive abilities and will also unlock "flashier, bigger plays." Players will also have the chance to unlock new jerseys from today's game as well as throwback uniforms.
Check back in the coming week for our review of NBA Unrivaled.
Basketball fans can expect to see exaggerated action featuring all 30 NBA teams and the latest 2009-2010 rosters. Unlike NBA Jam and other arcade basketball releases, NBA Unrivaled still uses traditional 5-on-5 gameplay in both online and offline mode where you'll be able to play player vs. CPU, player vs. player or two players vs. a CPU opponent.
Throughout gameplay you'll be working to build up your Momentum Gauge in an effort to unleash Momentum Mania which will increase your offensive and defensive abilities and will also unlock "flashier, bigger plays." Players will also have the chance to unlock new jerseys from today's game as well as throwback uniforms.
Check back in the coming week for our review of NBA Unrivaled.
Credit : ps3.ign.com
Tag :
PlayStation Games
PES 2010 Option File : Option Files installation help [PS3]
Installing basic option files PS3
-Follow link to download OF
-When downloaded on your cpu, should appear as a .zip file. (compressed data file)
-Get winrar or any unzip utility from the web (google search these)if you haventgot these already
-Go into chosen utility and Unzip downloaded file
-This should now appear as a ps3 folder, within that will be many uniform folders and a option folder
-Copy the whole ps3 folder and its sub folders, to a pc formatted usb stick
-Stick usb in playstation
-Under game menu in media bar om ps3 is a save data utility
-in this folder will be all your game saves for you games
-Delete all your existing pes edit data/kit pngs . (if you wanna keep your save cups/leagues/bal etc you can)
-at the top should say usb device (or similar)
-go into that you will see all the pes files (an edit data file, and many images of kits)
-press triangle on one and copy that to your ps3 (your main user profile on your ps3)
-repeat this for all the files
-These will now appear as they did on your usb, but now on your ps3 with all your other save games
-MAKE SURE YOU DEFINITELY COPIED OVER THE EDIT DATA AND DELETED YOUR ORIGINAL ONE OTHERWISE THE OF WONT WORK
-Load pes
-pes will create new user system data (unless you also kept your old system data which you can)
-Edit data will load automatically.....viola
Credit : Pategato from pesgaming.com
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